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Description[ edit ] Lara Croft is depicted as an athletic and fast woman with brown eyes and reddish-brown hair, frequently kept in a plait or ponytail.

The character's classic costume is a turquoise tank top, light brown shorts, calf-high boots, and tall white socks. Accessories include fingerless gloves, a backpack, a utility belt with holsters on either side, and two pistols. The video game sequels introduced new outfits designed for different environments, such as underwater and cold weather.

In the later games, Croft wears a crop top , camouflage pants and black or light brown shirts. When exploring, she often carries two pistols, but has used other weaponry throughout the series. She is fluent in several languages. During the first era, game manuals describe the character as the Wimbledon , London-born daughter of Lord Henshingly Croft [11] Lord Richard Croft in Legend and its sequels.

Lara attended the Scottish boarding school Gordonstoun and a Swiss finishing school. At the age of twenty-one, she survived a plane crash, which left her stranded in the Himalayas for two weeks; the experience spurred her to shun her former life and seek other adventures around the world.

Croft published books and other written works based on her exploits as a mercenary, big-game hunter, and master thief. While searching for shelter, Lara and her mother took refuge in an ancient Nepalese temple, where Lara witnesses her mother vanish after tampering with an ancient sword.

Her father later disappears in search of his wife. The third era deviates from the original plot considerably. When Lara was young she travelled with her parents on many of their archaeological expeditions which helped to shape the woman she was becoming. It was on one of these expeditions that her mother vanished and was presumed dead and when her father presumably took his own life a few years later, she was then left in the care of Conrad Roth.

Even though she inherited a vast fortune, giving her the means to attend Cambridge with ease, Lara chose to study at University College London. This decision required her to pay her tuition and rent by working many jobs.

Though this was a much tougher choice, it helped her become more grounded and level-headed than she might otherwise have been.

It was because of Sam's free spirit and wild streak that Lara was able to experience much more of London than just the universities and museums that she loved so much. After travelling the world, both Lara and Sam end up on an expedition to the Dragon's Triangle off the Japanese coast in search of the lost civilisation of Yamatai. It is on this expedition that Lara is stranded on a remote island full of natural, human and supernatural dangers, which enables her to develop from a vulnerable girl to a survivor.

And after experiencing the supernatural powers of the ancient world, she comes to realise her father was right about his theories and her hunger for adventure awakens. The action-adventure games feature the protagonist travelling the world in search of rare objects and mystical artefacts. Tomb Raider III focuses on meteorite fragments that endow humans with supernatural powers. Curse of the Sword , sees Lara Croft facing off against a cult. The Prophecy , was released on the Game Boy Advance , and focuses on three magical stones.

The Angel of Darkness was released on home platforms, centring on the murder of Professor Von Croy. Legend , which focuses on Lara Croft's search for Excalibur and her mother, altering the character's backstory as part of the redesign.

Anniversary , a remake of the first game in the series, carried over design elements from Legend. Underworld continues the plot introduced in Legend. The story centres on Croft's search for information about her mother's disappearance. Lara Croft first appeared in a crossover in Sara Pezzini 's Witchblade , and later starred in her own comic book series in The Lost Cult, a novel written by E.

Knight ; and Lara Croft Tomb Raider: The first, Lara Croft: Tomb Raider , released in , follows Croft as she encounters the Illuminati , a group searching for a relic able to control time.

In the films, Lara Croft's mother died in a plane crash and her father disappeared in Cambodia; in the games, both parents are alive. A similar backstory was adopted in in Legend. The web series is a collection of ten short animated films that features re-imagined versions of Croft by well-known animators, comic book artists, and writers, including Jim Lee , Warren Ellis , and Peter Chung.

Development history[ edit ] Swedish pop artist Neneh Cherry was an early inspiration to Lara Croft's creation. Core Design , a subsidiary of Eidos, [f] created Lara Croft as the lead protagonist of its video game Tomb Raider, which began development in Core Design co-founder Jeremy Smith characterised the design as derivative of Indiana Jones , and asked for more originality.

Gard, however, has stated that the notion "came out of a silly remark made in an interview". The Last Revelation and included a flashback scenario with a younger Lara. The developers expanded the character's set of moves threefold to allow more interaction with the environment, like swinging on ropes and kicking open doors. Feeling the series lacked innovation, Core Design decided to kill the character and depicted Croft trapped by a cave-in during the final scenes of the game.

The Angel of Darkness. The development team felt it could not alter the character and instead opted to place her in a situation different from previous games.

Excess content, missed production deadlines, and Eidos's desire to time the game's launch to coincide with the release of the Tomb Raider film resulted in a poorly designed game; Croft was brought back to life without explanation and the character controls lacked precision. Angel of Darkness was received poorly, prompting Eidos—fearing financial troubles [g] from another unsuccessful game—to give development duties for future titles to Crystal Dynamics , another Eidos subsidiary.

Legend , and Toby Gard returned to work as a consultant. Chip Blundell, Eidos's vice-president of brand management, commented that the designers understood that fans saw the character and brand as their own, rather than Eidos's. The animations were also updated so the character could better interact with environmental objects.

More attention was paid to the character's lip synching and facial expressions to allow for dynamic emotional responses to in-game events. Her shirt was changed to a V-neck crop top, her body was given more muscle tone, and her hair braid was switched to a pony tail. Anniversary, a remake of the first game. The developers used the death to evoke guilt in Croft afterward and illustrate that shooting a person should be a difficult choice.

Legend and in for Lara Croft and the Temple of Osiris. Underworld continued the plot line established in Legend. The dirt accumulation and water cleansing mechanic from Legend was altered to be a real-time mechanic that can involve the entire game environment. The hair was created as a real-time cloth simulation to further add realism to its shape and movement.

The developers kept Croft's hair tied back because they felt a real person would not want it flying around while performing dangerous manoeuvres.

The game uses the same technology featured in the studio's past Tomb Raider games. We wanted to make a girl that felt familiar, but still has a special quality about her. Something about the way her eyes look and the expression on her face makes you want to care for her. That was our number one goal.

We wanted to have empathy for Lara, and at the same time show the inner strength that made clear she was going to become a hero. Staff opted to first work on the character's biography rather than cosmetic aspects. Crystal Dynamics sought to avoid the embellished physique of past renditions and pushed for realistic proportions. In redesigning the character's appearance, the designers began with simple concepts and added features that it felt made Lara Croft iconic: The company also changed the character's wardrobe, focusing on what it believed was more functional and practical.

In designing the outfits, staff aimed to create a look that was "relevant" and "youthful", but not too "trendy" or "hip". To gauge the redesign, Crystal Dynamics conducted eye tracking studies on subjects who viewed the new version and previous ones. In an effort to present realism and emotion in the character, Crystal Dynamics captured face and voice performances to accompany the body performances. The company plans to revamp Croft's in-game combat abilities. Crystal Dynamics aims to make the "combat fresh to the franchise, competitive amongst [similar games], and relevant to the story.

The studio reasoned that such a system would cause players to be more invested in the action by fostering a "raw, brutal, and desperate" style. Global brand director Karl Stewart stated that such desperation relates to the updated character's inexperience with violence. He further commented that Lara Croft is thrust into a situation where she is forced to kill, which will be a traumatic and defining moment for her. However, interaction with the press, especially those in Europe, resulted in less clothing depicted in promotional images.

He stated that Eidos primarily focused on game development and viewed such promotion outside video games as exposure for the character. Music groups have dedicated songs to the character, culminating in the release of the album A Tribute to Lara Croft. The school approached Eidos about use of the character. Eidos allowed the one-time licence due to Core Design's inclusion of Gordonstoun in Croft's fictional biography without the school's permission.

The foundation felt that the character personified the benefits of a healthy body, and that young teenagers could relate to Croft. The first action figures were produced by Toy Biz , based on the video game version of the character. The quantity prompted Eidos to quickly produce autographed cards to meet demand. Underworld themes and wallpapers featuring the character were released for the PlayStation 3.

The line included wallets, watches, bathrobes, and Zippo lighters. The exhibit featured selected artwork of the character submitted by artists and fans.

Video by theme:

Rise of the Tomb Raider - Funny Moments #3 (GONE SEXUAL)



Free sex videos tomb raider

Description[ edit ] Lara Croft is depicted as an athletic and fast woman with brown eyes and reddish-brown hair, frequently kept in a plait or ponytail.

The character's classic costume is a turquoise tank top, light brown shorts, calf-high boots, and tall white socks. Accessories include fingerless gloves, a backpack, a utility belt with holsters on either side, and two pistols. The video game sequels introduced new outfits designed for different environments, such as underwater and cold weather.

In the later games, Croft wears a crop top , camouflage pants and black or light brown shirts. When exploring, she often carries two pistols, but has used other weaponry throughout the series. She is fluent in several languages. During the first era, game manuals describe the character as the Wimbledon , London-born daughter of Lord Henshingly Croft [11] Lord Richard Croft in Legend and its sequels. Lara attended the Scottish boarding school Gordonstoun and a Swiss finishing school.

At the age of twenty-one, she survived a plane crash, which left her stranded in the Himalayas for two weeks; the experience spurred her to shun her former life and seek other adventures around the world. Croft published books and other written works based on her exploits as a mercenary, big-game hunter, and master thief. While searching for shelter, Lara and her mother took refuge in an ancient Nepalese temple, where Lara witnesses her mother vanish after tampering with an ancient sword.

Her father later disappears in search of his wife. The third era deviates from the original plot considerably. When Lara was young she travelled with her parents on many of their archaeological expeditions which helped to shape the woman she was becoming.

It was on one of these expeditions that her mother vanished and was presumed dead and when her father presumably took his own life a few years later, she was then left in the care of Conrad Roth. Even though she inherited a vast fortune, giving her the means to attend Cambridge with ease, Lara chose to study at University College London.

This decision required her to pay her tuition and rent by working many jobs. Though this was a much tougher choice, it helped her become more grounded and level-headed than she might otherwise have been. It was because of Sam's free spirit and wild streak that Lara was able to experience much more of London than just the universities and museums that she loved so much.

After travelling the world, both Lara and Sam end up on an expedition to the Dragon's Triangle off the Japanese coast in search of the lost civilisation of Yamatai. It is on this expedition that Lara is stranded on a remote island full of natural, human and supernatural dangers, which enables her to develop from a vulnerable girl to a survivor.

And after experiencing the supernatural powers of the ancient world, she comes to realise her father was right about his theories and her hunger for adventure awakens.

The action-adventure games feature the protagonist travelling the world in search of rare objects and mystical artefacts. Tomb Raider III focuses on meteorite fragments that endow humans with supernatural powers. Curse of the Sword , sees Lara Croft facing off against a cult. The Prophecy , was released on the Game Boy Advance , and focuses on three magical stones. The Angel of Darkness was released on home platforms, centring on the murder of Professor Von Croy. Legend , which focuses on Lara Croft's search for Excalibur and her mother, altering the character's backstory as part of the redesign.

Anniversary , a remake of the first game in the series, carried over design elements from Legend. Underworld continues the plot introduced in Legend. The story centres on Croft's search for information about her mother's disappearance. Lara Croft first appeared in a crossover in Sara Pezzini 's Witchblade , and later starred in her own comic book series in The Lost Cult, a novel written by E.

Knight ; and Lara Croft Tomb Raider: The first, Lara Croft: Tomb Raider , released in , follows Croft as she encounters the Illuminati , a group searching for a relic able to control time. In the films, Lara Croft's mother died in a plane crash and her father disappeared in Cambodia; in the games, both parents are alive.

A similar backstory was adopted in in Legend. The web series is a collection of ten short animated films that features re-imagined versions of Croft by well-known animators, comic book artists, and writers, including Jim Lee , Warren Ellis , and Peter Chung.

Development history[ edit ] Swedish pop artist Neneh Cherry was an early inspiration to Lara Croft's creation. Core Design , a subsidiary of Eidos, [f] created Lara Croft as the lead protagonist of its video game Tomb Raider, which began development in Core Design co-founder Jeremy Smith characterised the design as derivative of Indiana Jones , and asked for more originality. Gard, however, has stated that the notion "came out of a silly remark made in an interview". The Last Revelation and included a flashback scenario with a younger Lara.

The developers expanded the character's set of moves threefold to allow more interaction with the environment, like swinging on ropes and kicking open doors. Feeling the series lacked innovation, Core Design decided to kill the character and depicted Croft trapped by a cave-in during the final scenes of the game. The Angel of Darkness. The development team felt it could not alter the character and instead opted to place her in a situation different from previous games.

Excess content, missed production deadlines, and Eidos's desire to time the game's launch to coincide with the release of the Tomb Raider film resulted in a poorly designed game; Croft was brought back to life without explanation and the character controls lacked precision.

Angel of Darkness was received poorly, prompting Eidos—fearing financial troubles [g] from another unsuccessful game—to give development duties for future titles to Crystal Dynamics , another Eidos subsidiary. Legend , and Toby Gard returned to work as a consultant. Chip Blundell, Eidos's vice-president of brand management, commented that the designers understood that fans saw the character and brand as their own, rather than Eidos's. The animations were also updated so the character could better interact with environmental objects.

More attention was paid to the character's lip synching and facial expressions to allow for dynamic emotional responses to in-game events. Her shirt was changed to a V-neck crop top, her body was given more muscle tone, and her hair braid was switched to a pony tail. Anniversary, a remake of the first game. The developers used the death to evoke guilt in Croft afterward and illustrate that shooting a person should be a difficult choice.

Legend and in for Lara Croft and the Temple of Osiris. Underworld continued the plot line established in Legend. The dirt accumulation and water cleansing mechanic from Legend was altered to be a real-time mechanic that can involve the entire game environment. The hair was created as a real-time cloth simulation to further add realism to its shape and movement. The developers kept Croft's hair tied back because they felt a real person would not want it flying around while performing dangerous manoeuvres.

The game uses the same technology featured in the studio's past Tomb Raider games. We wanted to make a girl that felt familiar, but still has a special quality about her. Something about the way her eyes look and the expression on her face makes you want to care for her. That was our number one goal. We wanted to have empathy for Lara, and at the same time show the inner strength that made clear she was going to become a hero. Staff opted to first work on the character's biography rather than cosmetic aspects.

Crystal Dynamics sought to avoid the embellished physique of past renditions and pushed for realistic proportions. In redesigning the character's appearance, the designers began with simple concepts and added features that it felt made Lara Croft iconic: The company also changed the character's wardrobe, focusing on what it believed was more functional and practical. In designing the outfits, staff aimed to create a look that was "relevant" and "youthful", but not too "trendy" or "hip".

To gauge the redesign, Crystal Dynamics conducted eye tracking studies on subjects who viewed the new version and previous ones. In an effort to present realism and emotion in the character, Crystal Dynamics captured face and voice performances to accompany the body performances.

The company plans to revamp Croft's in-game combat abilities. Crystal Dynamics aims to make the "combat fresh to the franchise, competitive amongst [similar games], and relevant to the story. The studio reasoned that such a system would cause players to be more invested in the action by fostering a "raw, brutal, and desperate" style. Global brand director Karl Stewart stated that such desperation relates to the updated character's inexperience with violence.

He further commented that Lara Croft is thrust into a situation where she is forced to kill, which will be a traumatic and defining moment for her. However, interaction with the press, especially those in Europe, resulted in less clothing depicted in promotional images. He stated that Eidos primarily focused on game development and viewed such promotion outside video games as exposure for the character.

Music groups have dedicated songs to the character, culminating in the release of the album A Tribute to Lara Croft. The school approached Eidos about use of the character. Eidos allowed the one-time licence due to Core Design's inclusion of Gordonstoun in Croft's fictional biography without the school's permission.

The foundation felt that the character personified the benefits of a healthy body, and that young teenagers could relate to Croft. The first action figures were produced by Toy Biz , based on the video game version of the character. The quantity prompted Eidos to quickly produce autographed cards to meet demand.

Underworld themes and wallpapers featuring the character were released for the PlayStation 3. The line included wallets, watches, bathrobes, and Zippo lighters. The exhibit featured selected artwork of the character submitted by artists and fans.

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  1. Curse of the Sword , sees Lara Croft facing off against a cult. The studio reasoned that such a system would cause players to be more invested in the action by fostering a "raw, brutal, and desperate" style. The company plans to revamp Croft's in-game combat abilities.

  2. Feeling the series lacked innovation, Core Design decided to kill the character and depicted Croft trapped by a cave-in during the final scenes of the game. The company plans to revamp Croft's in-game combat abilities.

  3. Legend , which focuses on Lara Croft's search for Excalibur and her mother, altering the character's backstory as part of the redesign.

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